Author |
PS3 and Xbox 360 head to head |
gelfen Joined: Nov 22, 2003 Posts: > 500 From: Melbourne, Australia PM |
who exactly needs seven controllers anyway? even using a projector there won't really be enough screen real estate to make it worthwhile.
IMHO the x360 has a superior wireless controller implementation.
i wonder if it will be possible to bluejack a ps3?
_________________
Whomsoever you see in distress, recognize in him a fellow man
Gelfen's special place where people talk to him
[ This Message was edited by: gelfen on 2005-05-19 04:50 ] |
|
Dj Boyi Joined: Oct 05, 2002 Posts: > 500 From: Liberty City PM |
How about 7 Bluetooth devices at the same time? Thats probly the plan,a lot of ppl still aint got a clue about Bluetooth anyway. |
gelfen Joined: Nov 22, 2003 Posts: > 500 From: Melbourne, Australia PM |
i can see having seven "input devices", but AFAIK the spec is always touted as "controllers". i can't imagine any game that would benefit from that many players except perhaps something like tekken - but even then it would have to be a pretty wide-angle shot to capture all the action, which would of necessity be pretty small anyway.
i think i'd prefer online or a sys-link in any case (and chances are if you have to play with six other people at least one of them will own a console).
|
Dj Boyi Joined: Oct 05, 2002 Posts: > 500 From: Liberty City PM |
Golf?
If nobody wants it.. put it on eBay. |
gelfen Joined: Nov 22, 2003 Posts: > 500 From: Melbourne, Australia PM |
maybe....but to implement it properly the players would need to be paired up and tee off different holes, so most of the players would be waiting while, say, a max of two tee off (if it was a split screen approach, which would probably be ok on a 16:9 set).
mainly i just think seven is a weird number. you'd think an even number would be more logical (either 6 or 8 if it absolutely had to be more than 4).
|
Dj Boyi Joined: Oct 05, 2002 Posts: > 500 From: Liberty City PM |
What i meant was that back in the days of playing golf on the Sega system,the controller got passed around more often than a '7' inch spliff
If nobody wants it.. put it on eBay. |
gelfen Joined: Nov 22, 2003 Posts: > 500 From: Melbourne, Australia PM |
sorry, never had a sega or any other console before the xbox (although a lot of my friends have a ps2).
anyway i don't think the difference in raw processing is going to make that much difference. the current xbox is easily superior to the ps2 for grunt, but when you look at the games there's not too much between them in terms of graphics. xbox has an edge, but it's not a deal-breaker. i remember the original unreal tournament used to look fairly impressive even on older hardware because it was specifically designed to do so. the real competition is in how developers use what's available to them, and how gameplay can be enhanced and made more innovative. i remember the original unreal tournament looked and played fantastic with older graphics cards because it was specifically designed to do so. hardware is only half the story, if that.
_________________
Whomsoever you see in distress, recognize in him a fellow man
Gelfen's special place where people talk to him
[ This Message was edited by: gelfen on 2005-05-19 06:07 ] |
02 Joined: Sep 24, 2004 Posts: > 500 From: UK Birmingham PM |
7 players in a single screen is possible... such as in sports.. football, soccer, basketball all that can be played by 7 player in a single screen. 1st person shoot'em up... can be done by means of spliting up the screen into 2 horizontal screens... 3on3 or 2on2 as PS3 focuses more on wide screen.. its possible to put 3players in a single split screen... however only 1 player in the team is only allowed to move the players.. the rest in the teams.. back him up by shooting.. etc.. up in ur imaginations.
Some how i got a feeling PS3 is able to connect atleast 3 television in a single unit... from the specs i read.. therefore multi player like above wud be played at ease.. just think of Nintendo DS but a console version.. THAT wud be cool tho!!!
Never Give Up! |
gelfen Joined: Nov 22, 2003 Posts: > 500 From: Melbourne, Australia PM |
AFAIK it's two screens vie HDMI. if you can connect another screen by one of the other outputs my guess is it displays identically to one of the other two.
i found another interesting comparrison article between the x360 and ps3 yesterday on gamespot:
http://hardware.gamespot.com/Story-ST-15015-1985-x-x-x
Everyone was expecting Sony to deliver a technological powerhouse with its PlayStation 3 debut here at E3 and Sony sure didn't disappoint. The PlayStation 3 combines the power of the Cell processor and the Nvidia-based RSX graphics processor to create what Sony Computer Entertainment's Ken Kutaragi calls a "supercomputer for computer entertainment."
Which Numbers Are Meaningful?
However, whenever you look at console technical specs, you also have to take them with a whole truckload of salt since the game console market has a long history of making a big deal out of numbers that don't really matter, or even making up numbers that have a tenuous grasp on reality. Remember the internal data precision arguments? That specification measurement became useless fairly quickly once marketing departments start adding different specification numbers together to get up into 64-bit or 128-bit range (OK, Turbografix started doing it back when we were still in the 16-bit era).
Console specifications are a lot like statistics in that you can really change perceptions by paying special attention in selecting what you measure and how you go about measuring it. Microsoft may have been the first manufacturer to announce its next-generation console, but in order to gain that advantage Microsoft also had to reveal its console specs first--giving a fat target-list for Sony's marketing team. Do you really think that Sony would have even mentioned the 51-billion-dot-product-operations per second number during the PS3 press conference if Microsoft hadn't boasted that the Xbox 360 could do 9-million-dot-product-operations per second?
We're not saying to ignore specifications altogether--most of them are relevant in some way or another. And we're going to talk about the specifications that really jumped out at us at first glance. Let's start with the processor. Sony has announced that the PlayStation 3 will have a 3.2GHz Cell processor that consists of a PowerPC-based core with seven synergistic processing units. The PS3 spec-sheet says that there's an eighth SPE reserved for redundancy--whatever that means. The Xbox 360, in comparison, has a multicore PowerPC processor that has three dual-threaded cores that can handle six total threads at a time. You might be able to call the Cell's SPE overgrown math units, but we think Sony's Cell processor wins from a brute power perspective.
Apples to Apples on Graphics?
The Xbox 360's ATI graphics core also throws a wrench into our graphics comparison since it uses a new-fangled Unified Shader Architecture that mixes up pixel- and vertex-pipelines and makes comparison to older video card technology very difficult. The Xbox 360 graphics core may have 48-pipelines, but they aren't nearly as powerful as traditional dedicated pixel pipelines.
The PlayStation 3 has a pretty strong Nvidia graphics processor, but you can see how Sony may be afraid of the specification sheet comparison by the pipeline number conveniently omitted from the PS3 graphics specifications. We're guessing that the RSX graphics processors has a traditional, non-unified shader engine, so it likely has a smaller total "pipeline" number than the ATI chip. Even if the RSX's normal pipelines are more powerful than the Xbox 360's pipes, Sony doesn't want to risk printing a lower "pipeline" number since people won't understand that it isn't an apples-to-apples comparison.
So how many traditional pipelines does the RSX have? Sony has revealed that the RSX GPU has a 550MHz core clock and has over 300 million transistors. Sony has also stated that the chip is more powerful than two GeForce 6800 Ultra cards put together. Your first guess might be that Nvidia simply doubled the pipeline number on the 6800 Ultra to make the RSX, but you also have to remember that the Ultra only clocked in at 400MHz. If the "double" performance measurement is based on fill-rate performance rather than hardware, the clock speed increase up to 550MHz is clear sign that the hardware improvement isn't from a pure doubling of pipelines. We're guessing that the actual pipeline count is going to be at 24, which is about right for 300 million transistors and, at 550MHz, has just a slightly larger fill-rate than two GeForce 6800 Ultras clocked at 400MHz.
Memory and Media
From a memory standpoint, both systems are roughly equal with about 512MB of memory dedicated to system and graphics. The Xbox 360 has Unified Memory Architecture that lets the CPU and GPU share the system's 512MB of memory. The PlayStation 3 on the other had has 256MB of XDR memory and 256MB of GDDR3 memory dedicated to graphics. We still have to take a closer look at the memory bandwidth differences, but game developers will be happy with the graphics bandwidth and memory space available for both systems.
The PlayStation 3 comes with an array of data storage and transfer features. Whereas the PlayStation 2 only supported a memory card and the optional hard drive attachment (for a brief time), the PlayStation 3 supports numerous forms of portable media. The PlayStation 3 has 6 USB 2.0 ports, a memory stick slot, an SD slot, and, in stark contrast to many of Sony’s other consumer electronics products, the system actually supports compact flash. Sony even saved a space for a removable 2.5” hard drive.
The Xbox 360, in comparison, doesn't have as much in the way of media support. It has two memory card slots and a handful of USB ports that are rumored to accommodate a host of devices like the iPod, USB memory sticks, and even Sony’s own PSP. Don't forget that Bill Gates's new system can also reach across the network to access media from local, Windows-based PCs.
Sony and Xbox took different strategies when it came to decide on an optical drives. Sony decided to use the PS3 to further its own Blu-ray format, which allows for discs that can hold about 54GB each. The Xbox 360 will support dual layer DVDs, which can hold about 9GB worth of data. Both consoles will support older media formats such as CD-ROMs, conventional DVDs, and user-created DVDs. You'll impress a lot of ladies with the Blu-ray line, but the Xbox 360's normal DVD should serve you just fine in the near future.
A/V and Networking
Sony’s PlayStation 3 provides numerous A/V output hookups. The upcoming console comes with not one but two HDMI outputs, and PlayStation 3 will be able to utilize both at the same time to output two 1080p video streams at the same time allowing for dual-screen HDTV gaming. Microsoft hasn't finalized the console AV outputs yet, but we do know that the Xbox 360 has the more practical offerings with 720p and 1080i support. Both systems process multi-channel surround sound audio in software.
Network connectivity is going to be an enormous part of the next generation of consoles since destroying your neighbor in Halo 2 is fun, but making that random stranger cry on Xbox Live is priceless. Sony’s Playstation 3 comes with a built-it Ethernet adapter, and also includes an 802.11 b/g wireless adapter. The Xbox 360 comes with a built-in Ethernet adapter, but the 802.11 a/b/g wireless adapter will cost extra.
|
02 Joined: Sep 24, 2004 Posts: > 500 From: UK Birmingham PM |
yea the screens might be identical or joint to form one big screen.. but we have not seen the actual thing and what powers it hold. Damn.. we do not even know how the UI will look like and what options it offers... im just hoping they wud implement what i have looked or imagined for.. maybe theres an option for 'joint' or 'split' screens... for 2 connected output to our televisions.. well how about this for our next-generation gaming.. hehehe..
Never Give Up! |
Dj Boyi Joined: Oct 05, 2002 Posts: > 500 From: Liberty City PM |
Well they did show two widescreen tv's running off it in the press conference
If nobody wants it.. put it on eBay. |
mustafabay Joined: Sep 27, 2004 Posts: > 500 From: Egypt PM |
Nothing at the press releases was actually rendered from an actual game. And no games for PS3 are far enough into production to have a in game rendered video. Read this http://www.extremetech.com/article2/0,1558,1817031,00.asp
A wierd thing is that this guy from Microsoft insists that Cell has one core. I guess each company just wants to prove they have better hardware.
Onething I know for sure is that a few years down the line the PS3 should have the edge with games just by the fact that developers can make bigger games because Blu-Ray can take a lot more stuff than a dual layer DVD. |
gelfen Joined: Nov 22, 2003 Posts: > 500 From: Melbourne, Australia PM |
true, but to really use all that space would take years of development - and who would have the patience to really play it all the way through to the end? a shooter or sports sim would get repetitive. on second thought though, the freedom available in a blu-ray RPG would be awesome.
however, i think by the time blu-ray sees mainstream acceptance as media rather than data storage we'll be into ps4/xbox720 territory (or at least the second iteration of the latest ones)
|
ADT0079 Joined: Oct 08, 2003 Posts: 100 PM |
I. Will use two player at most and if i want more than that then hey i can go on Xbox live and play up to 50 player go some games in full screen and if you said you
Would rather play online on a pc Or laptop then you have never played on Xbox live .
Google
Gears of war for Xbox 360 and tell me what u think
This message was posted from a T610 |
Gigs Joined: Jan 19, 2004 Posts: > 500 From: The planet Snibertron! PM, WWW
|
adt: erm I would rather play online with a PC .. I don't see how xbox live can in any way make connecting to multiplayer games eaiser than it is now in for instance 64 player battlefield servers, tribes servers etc...
Things like wrestlemania etc could use multiple controllers.. Flight sims could use 2, maybe 3 at once for various controls. Maybe theres a new Dance Dance Revolution (shudder) where you have to tap you feet against the 7 controllers while your body spasms in unnatural ways.
Least it'll be interesting to see what comes out for them both. |
|