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Whats the quality of K700i 3D games?;-) |
clank Joined: Sep 24, 2004 Posts: > 500 From: India PM, WWW
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Multiply 2 by itself 12 times i.e. 2x2x2x2......(total 12 2s)  |
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gerardsalvador Joined: Dec 27, 2004 Posts: 83 From: Melbourne, Australia PM, WWW
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Excellent!
[NOT A PHONE JUNKIE!] Phone Resume: T100, T300, K500i, J200, Z550i. |
RicK700i Joined: Jan 03, 2005 Posts: 385 From: South Africa PM, WWW
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Thanks clank,i understand now ;-)
This message was posted from a T300 |
djole89 Joined: Jul 26, 2004 Posts: 428 PM |
3d games on k700 are very very good for a phone!
Super real Tennis
3d SC Pandora Tommorow
Speed Chaser 3d
Aero Mission 3d
Extreme Air snowboarding 3d
[addsig] |
Debu Joined: Jan 15, 2003 Posts: > 500 From: Colchester, UK PM |
Indeed, their quality would suffice for a phone. |
mwarner Joined: Dec 23, 2003 Posts: > 500 From: Warwickshire, England PM, WWW
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A 4096 colour screen offers 16 shades of red, green and blue. 16x16x16=4096. The numbers 0...4095 (4096 numbers) can be held in a 12 bit number (2x2x2 ... 12 times).
A 'true colour' screen is one that can display 16777216 colours - 256 shades of red, green and blue (256x256x256=16777216). This can be held in a 24 bit number, but is often stored as a 32-bit number, with the remaining bits unused (perhaps one bit allocated for transparency) as 32 bit numbers are much easier to manipulate in computers than 24 bit numbers.
The K700's screen can display 65536 colours, which is 16 bit. This translates to 32 shades of red, green and blue, which can actually be fit in a 15-bit number (32768). The last bit tends to be used for transparency, or just ignored. Once again, 16 bits (2 bytes) are much easier to manupulate in a computer than 15 bits. |
whizkidd Joined: May 14, 2004 Posts: > 500 From: India PM, WWW
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Thanks for that @mwarner! :-)
This message was posted from a T230 |
govigov Joined: Jul 30, 2004 Posts: > 500 From: Back home - Cochin PM |
What about s700i?
This message was posted from a K500 |
RicK700i Joined: Jan 03, 2005 Posts: 385 From: South Africa PM, WWW
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Sega Mega Drive graphics were 16 bit,and does it mean that the K700i has similar graphics to the Mega Drive because it has 16 bit?
This message was posted from a T300 |
mwarner Joined: Dec 23, 2003 Posts: > 500 From: Warwickshire, England PM, WWW
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@govigov
The S700 has a 262144 colour screen. This is 64 shades of R, G and B and can be stored in an 18 bit number.
@RicK700i
The Sega Saturn had True Colour graphics (16 million colours). I think you are confusing the colour depth with the CPU's bus width. They are totally separate. |
govigov Joined: Jul 30, 2004 Posts: > 500 From: Back home - Cochin PM |
So the max color any phone (or any vdu) can display is 1.6 million?
This message was posted from a K500 |
RicK700i Joined: Jan 03, 2005 Posts: 385 From: South Africa PM, WWW
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But i meant the Sega Mega Drive not the Saturn.Saturn had better graphics than the Mega Drive
This message was posted from a T300 |
janahan Joined: Jan 13, 2003 Posts: 232 From: UK PM |
but....... before you all get tooooo excited....
There is a difference between the internal colours of a phone, and the external representation. Basically, internally the phone processes the display at a higher display level, but the LCD panel reduces it down to the actual output.
eg:
P800 internally 16/24bit, but externally its 12bit. Meaning the phoen processes its display at 16 or 24 bit, but when the signal is sent to the LCD, the bottom bits are chopped off/ignored.
the T610 is internally and externally 16bit colours
the S700i is internally 16/24bit. When 16 bits is used, the LCD controller adds a zero to the bit, whilst if 24bit is used, the bottom bits are cut off.
BUT, in Java, only 16bit is supported on the S700, therefore the extra capacity is lost anyway.
in real terms there is very little difference the eye can see between 16 and 18bit. in fact, many LCD panels for the COMPUTER are actually 18 or 20 bit too. and use similar cutting off techniques to get from 24bit true colour to the actual depth.
Owned (order of purchase): Nok 8110, Nok 6150, Nok 8210, Nok 6210, Eric r320s, Eric T68m, SE T300, SE P800, SE T610, SE S700i, Mot V3i, SE K800i |
Debu Joined: Jan 15, 2003 Posts: > 500 From: Colchester, UK PM |
A major confusion is being circulated in this thread. The colour depth of the screen of the phone, and the no. of bits of the java engine are entirely different concepts. When a game is a 16 bit game, it does'nt mean that it has 16 bit colour graphics. No, it means its gaming engine can process 16 bits of information at a go.
When one says my sega has 8-bit games this means that his sega's processor processes 8-bits at a time.
The question asked was 'are the games in a k700 16-bit or not?' While I dont have an answer to this question, I know for a fact that the ngage has a 32-bit 3D compatible gaming engine.
Hope this clears out some of the confusion.
Visit My Blog : Debu's Innovations'When nine hundred years old you will be, look as good, you will not' - Yoda |
clank Joined: Sep 24, 2004 Posts: > 500 From: India PM, WWW
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I believe the even the mascot 3d gamin engine is 32bit |
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