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New Playtimes suck. |
Yazan24 Joined: May 29, 2003 Posts: > 500 PM, WWW
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Sorry to dissappoint u masseur, but ure playtimes arent very fun!
U always pick very low numbers and uve only done 4 or 3 so far, and 2 numbers were the same.
The numbers I saw were:-
21
15
21
Cmon we want variation we want more intensity WE WANT MORE PLAYTIME ACTION!!!
I know most of U wont agree with me But I just thought I would express my opinions anyway.
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-Kamikaze- |
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Fritz24 Joined: Jul 25, 2003 Posts: > 500 From: Nottingham, England PM |
For server reasons I guess the numbers can't be too high. And if it's a relatively low number it'll be easier to count and therefore ensure that the results are correct and fair.
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tranquil Joined: Dec 15, 2001 Posts: > 500 From: Oslo, Norway PM |
We can't have any higher numers than what we are using at the moment. The pressure on the server are high enough as it is without Playtime; so it' just a matter of staying alert!
You said:
"I know most of U wont agree with me But I just thought I would express my opinions anyway."
Members' opinions are allways welcome.
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Tranquil
The proud owner of a black P800!
PM a moderator if you see something you'd like to have changed. 
[ This Message was edited by: tranquil on 2004-02-05 13:20 ] |
masseur Joined: Jan 03, 2003 Posts: > 500 From: Sydney, London PM |
correct, to keep the load off the server we are limiting it to 25 or under
however we have played 15 or 16 games so far with varying reply numbers. you can check them yourself here
finally, no one is forcing you to play so if its not your thing then thats fine. we are always looking for suggestions on new style games and we did try "can you beat the lock" but it was way to heavy on the server and indeed caused a crash once.
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Yazan24 Joined: May 29, 2003 Posts: > 500 PM, WWW
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OK OK,
Ill try and come up with new suggestions, but I will Keep enjoying playtime as it is,
A little playtime is better than no playtime,
All work and no playtime make jack a dull boy.
[ This Message was edited by: Yazan24 on 2004-02-05 13:23 ] |
tranquil Joined: Dec 15, 2001 Posts: > 500 From: Oslo, Norway PM |
It' got nothing to do with not wanting to count ten more numbers.
We have set a limit to avoid the terror Masseur reffered to.
If it hadn't been for Laffen being avalable at that time Esato would have been down for houres.
One more thing: this is not the "New Playtime", it's the original version sarted the first time months back.
_________________
Tranquil
The proud owner of a black P800!
PM a moderator if you see something you'd like to have changed. 
[ This Message was edited by: tranquil on 2004-02-05 13:28 ] |
masseur Joined: Jan 03, 2003 Posts: > 500 From: Sydney, London PM |
Quote:
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On 2004-02-05 14:19:48, Yazan24 wrote:
A little playtime is better than no playtime,
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this was what tranquil and I thought when deciding to return to play this format but with lower numbers.
Lets pretend the glass is half full rather than half empty eh?
_________________
...Unless I'm very much mistaken
[ This Message was edited by: masseur on 2004-02-05 13:33 ] |
Ayush Joined: Sep 12, 2003 Posts: > 500 From: Hyderabad, india PM |
I really feel we should have a playtime that tests intellect and not slickness! Let's have a quiz playtime :-D
This message was posted from a T300 |
tranquil Joined: Dec 15, 2001 Posts: > 500 From: Oslo, Norway PM |
The reason we play as we do is simple:
Some of you sit by a PC all day for a living, otheres don't.
some of you are exprienced IT/mobile poffesionals, others are not.
And so on and so on and so on...
The way we do it now it is in no favour to anyone, you play on equal terms no matter who you are or what you do.
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Fritz24 Joined: Jul 25, 2003 Posts: > 500 From: Nottingham, England PM |
Quote:
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On 2004-02-05 14:46:29, Ayush wrote:
I really feel we should have a playtime that tests intellect and not slickness! Let's have a quiz playtime
This message was posted from a T300
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The thing with that idea is it wouldn't test intellect, just how good people are at searching on Google for the answers.
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masseur Joined: Jan 03, 2003 Posts: > 500 From: Sydney, London PM |
...and I would win that every time
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Ayush Joined: Sep 12, 2003 Posts: > 500 From: Hyderabad, india PM |
What's wrong in trying?
This message was posted from a WAP device |
Krubach Joined: Dec 05, 2002 Posts: > 500 From: Sunny Portugal! :) PM |
No you wouldn't 'cause you can't participate.
Suggestion:
You'd make three questions, all of them with an answer that would always be a number.
The Playtime thread would be open, let's say, for 10 minutes.
Everybody would get a chance to answer. And the correct answer would be an operation with those three numbers.
The first post with the correct answer would win, or, the first post with the nearest aswer would win.
[addsig] |
tranquil Joined: Dec 15, 2001 Posts: > 500 From: Oslo, Norway PM |
Yes and kill the server again...
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Krubach Joined: Dec 05, 2002 Posts: > 500 From: Sunny Portugal! :) PM |
@tranquil
The time span of the post would be longer.
Check the last Playtime thread, and look at my post (the last one).
[EDIT]
Now, is this fairplay or not?
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David Bradley (IBM engineer), inventor of Ctrl+Alt+Del:
"I may have invented it, but Bill made it famous".
[ This Message was edited by: Krubach on 2004-02-05 14:22 ] |
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