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I got a reply from team 17 today! |
forceabuser Joined: Sep 11, 2002 Posts: 108 From: holland PM |
>dear sir /madam
>there is currently a huge platform screaming for your worms game, this
>platform is called UIQ (sonyericsson p800)
>the p800 is a mobile phone with a large screen(208*320), bluetooth a
>touchscreen interface, so it would be a KILLER APP if you bring it out on
>the p800, and you guys could make a fortune because there is a need for a
>good/fun (multiplayer) game.
>i hope to hear a opinion from you.
>with regards,
>forceabuser
Hello Forceabuser,
My name's John Dennis and I'm a game designer at Team 17. Your mail has been forwarded to me in the hope that I may be able to help. In answerto your suggestion, developers don't normally decide on what platform a title appears: this matter is usually decided in negotiation with the publisher when the contract is signed with the developer. It's publishers who fund the development of games, and as a result, it's usually publishers who decide what games they want made, when they want them to arrive, and on what platforms. Were Team 17 to develop a Worms title for the p800 without a publishing deal, we would not only be taking on the financial risk of employing staff who understood the limitations and technical requirements of the platform, but also the devlopment time and cost (which despite being a conversion, would still undoubtedly run to several tens of thousands of pounds). Without a publishing deal at the end of development, Team 17 could find themselves in a position of having developed a product with no means of distributing it to our customers, and consequently, no way of receiving any financial return for the investment made.
So, to cut it short, if a publisher wanted us to develop a "Worms"
game for the p800, and a deal was agreed, we would. The fact that we haven't done thus far is a result of no publishers having offered a deal.
I hope this makes things clearer... it's not just a case of us
wanting to make a game... it's actually about who picks up the tab for
making it : )
Cheers for the suggestion though!
John Dennis
(Game Designer)
jdennis@team17.com
so what kind of publisher are they talking about? do they mean ?
i traded in my n82 for a c702 that is how much i |
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Sir-SonyEricsson-man Joined: May 30, 2002 Posts: > 500 From: Norway PM, WWW
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yes
Sony Xperia 1 II, Xperia 5, Huawei P30 Pro |
elsapo Joined: Aug 17, 2002 Posts: 208 From: Italy PM, WWW
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Infogrames is a publisher, Eidos is a publisher, 'till now Sony published some beautiful games for the PS... If you have enough money you can be a publisher too!
'night.
This message was posted from a T68i |
jmh Joined: Sep 04, 2003 Posts: 103 From: Wales (but not welsh!!) PM |
Use to work round the corner from T17 when I lived 'tup north. Martin (the boss) is a scream
~J~••••• P800~R2D•R5A•R2A16•R3A12 |
Air Joined: Jun 11, 2003 Posts: 138 From: Brighton UK PM |
As far as publishers go.... you're best talking to lesser publishers like Bam! and until recently Kaboom may have been interested, however they have just gone into liquidation.... so thats a no go.
Sony Ericsson is NOT a publisher and certainly not in the games industry. Sony Computers Entertainment Europe also known as SCEE however is same as SCEA (Sony Computers Entertainment America)
EA = Electronic Arts is another but as I say I think your best bet is wit ha much smaller publisher, perhaps Kemco. Do a search on google for Video Game publishers and you'll see several others.
Thought this might help though to be honest the way the games industry currently is, so many game developers going down the pan (2 last month infact) I would say it's unlikely that you would get much sucess at the moment.
I'm a Game Designer for Computer Artworks Ltd.
Edit : Oh and one more thing, if you apply with a games design or suggestion and want to be taken seriously in the industry, I'd suggest using your real name rather than a handle/online name.
[ This Message was edited by: Air on 2003-10-09 09:58 ] |
kitp800 Joined: Jun 25, 2003 Posts: 221 From: england - stoke PM |
especially when your handle contains the word abuser... |
forceabuser Joined: Sep 11, 2002 Posts: 108 From: holland PM |
i wasn't serious gonna ask them, i was just wondering why this game wasn't developped yet, especially by the original game developers.
i traded in my n82 for a c702 that is how much i |
n.evil Joined: Oct 07, 2003 Posts: 156 From: Cymru am Byth PM |
Are we talking PC version worms?, PS version worms? or megadrive version worms?
I'm sure that there's someone out there who could write an emulator app for the first one (something like eScumm). The third one, If someone could obtain the ROM, you could use SMS PLus. |
Aled Joined: Nov 25, 2002 Posts: 320 From: Wales PM |
The original worms game was written in BASIC on an amiga, and certainly didn't cost tens of thousands. Maybe your best bet is to ask them to release the source or buy a copy of it off them and port it yourself, if you really want to play it that much. Personally i think it would be pretty crap on a phone.
This message was posted from a T68i |
n.evil Joined: Oct 07, 2003 Posts: 156 From: Cymru am Byth PM |
Ah, the Amiga, maybe while were at it we could port Turrican or Xenon or even The Blues Brothers. =p
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Air Joined: Jun 11, 2003 Posts: 138 From: Brighton UK PM |
Besides Worms is not an original idea.... ok the characters and weapons were new and intuative and the fact you could play with up to 4 players however the game Tanx was out several years before this. There is less to do in it than worms but the core gameplay is there. |
Eleventy7 Joined: Jul 05, 2002 Posts: > 500 From: the rotten oasis PM, WWW
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mmm Sensible Soccer
mmm Speedball 2
mmm Supercars2
notice how the best Amiga games all began with 'S' ?!
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