Author |
Full Mophun games! |
macki_c Joined: Jul 09, 2003 Posts: 60 PM |
should be purchased from games.mophun.com not shared! they are only a couple of pounds/dollars and if people share them mophun are going to put the price up and thats just going to hurt honest peoples wallets so stop it. |
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M3_DeL Joined: May 19, 2003 Posts: 36 PM |
Thank-You!  |
macki_c Joined: Jul 09, 2003 Posts: 60 PM |
no problem mate.
people never think of the developers..
[ This Message was edited by: macki_c on 2003-08-04 00:44 ] |
WildNomad Joined: Oct 17, 2002 Posts: 113 From: Spain PM |
Also, think about the possiblity of developers dropping the making of new games because of piracy.
Some of them, like me, are just waiting for the sales report to decide whether continue producing games or just leave the platform development.
I don't think the games are expensive, considering that two polyphonic tones cost more that a full Mophun game, at least here in Spain.
C'mon, you playing with the Mophun future... no games sold = no new games. It's a logical consequence.
Anyway, it's just my personal opinion. Sure: the world would be better if Mophun games where for free, but then I wouldn't have invested so much time in developing my game. That means that probably there wouldn't be so many games available for you "to share".
Some people said that Mophun games where so bad quality that thay wouldn't invest a cent in buying them... Well, it's a matter of opinions, but just give the possibility of buying games legally to the people that don't think that way.
If you don't like a game, don't buy it, but don't pirate. You have demos available to decide if you like or dislike a game before buying it.
I don't want to bug anyone, but how would you feel watching so many people offering your work for free?
Regards... |
justywusty Joined: Jul 05, 2003 Posts: 79 From: Manitoba, Canada PM |
well said, mr. developer.
which games have you made? i'm interested. |
macki_c Joined: Jul 09, 2003 Posts: 60 PM |
I think Wild Nomad has got to the crux of the point, you can try all the mophun demos and see if you like them, you may find one or two that you think are brilliant like syndroid and buy them thats how it should work. The developer gets some money for the time and effort they have put into developing a game and the consumer gets a top quality game for a very good price, win win. I personally think mophun games are excellent and very good value for money if you test all the demos and pick a game you really like you cant go wrong. |
Keve30 Joined: Aug 03, 2003 Posts: 10 PM |
What happens then when our phones run out of memory cos we dont want to delete our games cos we dont have a backup, meaning if we did delete a game we would have to buy it again to play it.
Same thing if we have to reset our phone, all games are lost and have to be bought time and time again.
[ This Message was edited by: Keve30 on 2003-08-04 03:14 ] |
djburno2000 Joined: Jul 05, 2003 Posts: 66 From: Saigon PM |
I think we all agree on this.
But.... yes there is a but:
How can customers buy the games when they don't have access to the service in their own country.
check the list on mophun.com or SE site, it's still quite short, meanwhile the mobile phones are sold worldwide.
Why isn't it possible to sell the games over the net?
this solve the problem of access to service and backup problems.
Here in Vietnam, you can't have access to WAP unless you are have a specific membership. this costs a lot of money regarding that plus the calls and connections fees you have to pay the subscription line plus the deposit for the sim card (which is around US$100).
Besides, I don't see why I should use WAP to play games. Most of them are "offline" so I don't need this service.
If I have to pay for WAP access just to purchase the games, it really increase the cost. And then, you can't even back it up....
The idea is nice but I think it's too early to go all the way in mobile internet thingy.
Mophun should put a system on the web that allows you to purchase the games directly by downloading on your computer.
The customer provides the IMEI and payment details and it's all set.
Protection is still there.
Well, that would be nice IMO.
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N.M.E. Joined: Aug 02, 2003 Posts: 124 From: Western Australia PM |
I think the fact that you need to pay for Mophun games will be its downfall.
I know you would tend not to agree, but I am in full support of freeware and the open source community. How can you justify spending $4 on 50kb of data? It just seems stupid to me.
All this software on mobile phones thing has really gone up the proverbial creek without a paddle.
1. Paying for Mophun/Java games. So what if it only costs a few dollars? Why even bother? If it bothers you that much that people are pirating phone games, invest your time into something more substantial.
2. Java is meant to be a platform indepentant interpreter. Good to see that lasted a whole 10minutes in the J2ME world.
I would personally be flattered to see that someone finds my software worthy enough to be pirated.
Regardless of what measures get taken to stop it. Piracy happens, it's a fact of life, get over it. |
WildNomad Joined: Oct 17, 2002 Posts: 113 From: Spain PM |
@keve30
Quote:
| On 2003-08-04 04:12:13, Keve30 wrote:
What happens then when our phones run out of memory cos we dont want to delete our games cos we dont have a backup, meaning if we did delete a game we would have to buy it again to play it.
Same thing if we have to reset our phone, all games are lost and have to be bought time and time again. |
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I'll try to explain why this work this way. There 2 kind of distribution models on Mophun: OTA and IMEI-Locked.
On the IMEI-Locked, the game you buy is locked at your specific phone. The distributors which allow this model lets you download your game everytime you want. That is: you buy once and download as many times you need (even with your computer in the case of http://www.mophungames.com). The Spanish operator Amena works this way. I've bought 3 games, and I've been able to redownload them after a master reset for free. By the way... mophungames operates in a worldwide manner, you just need a credit card.
The OTA distribution games are not locked to your phone until the game arrive on it. Those games have an user id embedded which usually corresponds with the user phone number.
You could ask, why not using that phone number for knowing if the game has been downloaded before? In that case they shouldn't charge for anything, should they? Well, as you should know, phone number and mobile phone are not strongly associated: I could just change my SIM to other phone a download the same game again on the new phone for free. That's because many distributors doesn't allow the redownload of previous bought games.
Also take into account that OTA distributors' download platforms are usually built over the software which managed polyphonic tunes downloads via WAP. Do you know any "tones by SMS" service that let's you redownload a lost song? I don't.
@djburno2000
Quote:
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On 2003-08-04 04:34:24, djburno2000 wrote:
How can customers buy the games when they don't have access to the service in their own country.
check the list on mophun.com or SE site, it's still quite short, meanwhile the mobile phones are sold worldwide.
Why isn't it possible to sell the games over the net?
this solve the problem of access to service and backup problems. |
| This is already possible. Point your browser to http://www.mophungames.com and register there (you will need your IMEI). In that page you can buy games with your credit card. Once bought, the games can be downloaded from the "My games" via any PC browser.
@N.M.E.
Quote:
|
On 2003-08-04 08:13:13, N.M.E. wrote:
I know you would tend not to agree, but I am in full support of freeware and the open source community. How can you justify spending $4 on 50kb of data? It just seems stupid to me. |
| People spend $2 for short monophonic tunes (1 SMS). Why not paying a little more for a full game?
Quote:
|
1. Paying for Mophun/Java games. So what if it only costs a few dollars? Why even bother? If it bothers you that much that people are pirating phone games, invest your time into something more substantial. |
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We get paid for every game we sold. We get very little of that "few dollars" per game, so we must sale many games to get enough profit to continue. In either way, I also work on other "more substantial" projects, but I've just give a try on Mophun development. Why with Mophun? Because of its strict DRM. I was surprised how pirated J2ME games where available on the net, so Mophun got very attractive.
Quote:
| 2. Java is meant to be a platform indepentant interpreter. Good to see that lasted a whole 10minutes in the J2ME world. |
| Really? Then why a Nokia J2ME game doesn't work on my Siemens phone (or viceversa)? Just a tip: I've managed to get my game playable on a Nokia 3650/7650 just by rescaling the graphics. Does J2ME allow this? No, for sure. Perhaps when MIDP 2.0 arrive to the mass market, but not today.
Quote:
| I would personally be flattered to see that someone finds my software worthy enough to be pirated. |
| Believe me when I say that I would be more flattered seeing the people who find my software worthy enough paying for it.
Regards!
Edit: Just corrected an errata.
[ This Message was edited by: Wildnomad on 2003-08-04 13:18 ] |
macki_c Joined: Jul 09, 2003 Posts: 60 PM |
Try and argue against that N.M.E djburno2000. |
VT Joined: Jan 30, 2003 Posts: 19 PM |
N.M.E has given a very good argument and I will buy mine from proper sites. We are all, in one form or another, guilty of taking pirated material and if someone were to offer me a free game I would take it. There is no point in slagging each other off. Pirated Material will be around forever. The only way to slow it down is by giving a balanced view and making the cost of the product realistic. |
macki_c Joined: Jul 09, 2003 Posts: 60 PM |
are you living in the third world or something how is a couple of dollars/pounds not a reasonable price?
How low should they be $1? $0.50?
there would be no point in developing them.
If you can afford to buy a handset that retails at over $300-$400 then you can afford the price of a mophun game.
[ This Message was edited by: macki_c on 2003-08-04 14:09 ] |
p3eps Joined: Jul 29, 2003 Posts: 14 PM |
Dependes on the game though.
I only got my T610 a few weeks ago, and in the last 3 days I'l bought my first 3 games - 2 from Macrospace, and 1 from Morphun.
Today I bought Revs from Morphun... its cost me about £3.
I started off with a championship, and within 10 mins I'd completed the game - come first in all races. I'll "maybe" play it again once.. but thats about it!
I know £3 is peanuts, but I still think that the game should have some sort of lifespan! I could have played a game in the arcade for about < £1 that I could have played for longer than that! |
VT Joined: Jan 30, 2003 Posts: 19 PM |
They cost about £4.50 here in the UK that is about $7.25 which I think is too much.
I got my phone free with the contract which is £25 a month. If I buy a game a month, beacuse that is about how long they last before you get board of it or finish it, then it is putting up my phone bill by nearly one third. |
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