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Sony Ericsson X10 Official Thread |
Indiandawg Joined: Sep 18, 2004 Posts: > 500 From: Mumbai PM |
On 2010-10-15 19:14:53, mediar wrote:
Who said Flash Lite is going to be implented in the 2.1 update? I have never read such thing. And as far as I know it doesn't support Flash lite yet.
http://dailymobile.se/2010/05[....]lash-10-1-beta-on-android-2-2/
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@Ravager - I think I don't need WiFi Tethering cause it does not come to use for me but sure it's a feature to have
So that's it guys? wow we are not really missing out much more than performance and speed, for that matter I really hope SE has fixed up the issues and specially the low call volume (it is low)
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Indiandawg Joined: Sep 18, 2004 Posts: > 500 From: Mumbai PM |
On 2010-10-15 21:28:57, mediar wrote:
Actually which level of Flash Lite does the browser support? FL 2.1 or 3.1.5?
Flash Lite 4
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Big_D Joined: Apr 17, 2010 Posts: 222 PM |
@t0m: thanks, I can download now. really great advice. what was the cause of it? something went wrong with android market that made it goes wacko?
Also thanks to everyone who helped me on this problem. I really appreciate all of your thoughts and opinions.
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Ricky D Joined: Feb 05, 2007 Posts: > 500 From: UK (living in Beijing) PM, WWW
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Wi-Fi tethering and Flash10 are the features I'm looking for from 2.2. html5 will probably kill Flash in the future but it'll be a long and slow death and until then Flash support is important to me. I boughty X10 on the premise that it will eventually support flash10 only to later find out it was going to be restricted to 2.2. The speed of surfing is also important to me as I use my phone as my way to keep connected to information when on the move. I spend about 2-4 hours a day surfing from my phone. If 2.2 is going to be much faster than 2.1 (some tests suggest 400% faster!) then of course the browser speed is sommething I want from 2.2.
I have a dig bick You read that wrong |
mediar Joined: May 05, 2008 Posts: > 500 From: Varna, Bulgaria PM, WWW
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On 2010-10-15 22:13:39, Indiandawg wrote:
On 2010-10-15 21:28:57, mediar wrote:
Actually which level of Flash Lite does the browser support? FL 2.1 or 3.1.5?
Flash Lite 4
What's the difference and the changelog between FL 3.1.5 and 4.0? Or 4.0 and Flash 10.1?
The best mobile phone brand died with Sony Ericsson's death. Shame on you Sony for killing it! And, of course, for ruining the Xperia brand... Mediar's Site |
Indiandawg Joined: Sep 18, 2004 Posts: > 500 From: Mumbai PM |
On 2010-10-16 08:03:41, mediar wrote:
On 2010-10-15 22:13:39, Indiandawg wrote:
On 2010-10-15 21:28:57, mediar wrote:
Actually which level of Flash Lite does the browser support? FL 2.1 or 3.1.5?
Flash Lite 4
What's the difference and the changelog between FL 3.1.5 and 4.0? Or 4.0 and Flash 10.1?
Flash Lite 4 is an excellent solution for embedded devices since Flash 10 will be too ‘heavy’ given the limitations of CPU and memory for embedded devices. Flash Lite 4 offers the same portability that Flash Lite/FLDH offered (i.e. can be ported to Linux Framebuffer for example), H.264 acceleration is easier to implement and there are very restrictions on what can be done with FL4. (Flash 10 must be a plug-in in contrast). You could easily have an API based version of FL4 that suites your requirements and do fancy things with it.
Of course this comes with a tradeoff that ‘high-end’ features of Flash 10 will not work in FL4. Gradients, filters, effects will not work in FL4. But then when your CPU is not powerful enough, you don’t want these features anyway. If you plan on using Flash Lite 4 as a plug-in, our estimate is that it will still play about 90% or more sites without any difficulties and this includes all the popular sites such as youtube, CNN etc.
If your goal is to develop a standalone player for UI or applications, FL4 is the way to go. Not only you can turn on and off features per your requirements, you can also add custom features. For plug-in, FP10 is an option but again if you have CPU/memory limitations, FL4 is a good choice if you are CPU/RAM limited.
Source: http://www.embeddedflash.com/?p=701
HTML5 Vs Flash
Much is being debated about HTML5 replacing Flash and doomsday is coming for Flash so on. My take on this is that HTML5 does not stand a chance to replace Flash in the short and medium term. Long term? Who knows- that’ll depend on how fast HTML5 can overcome some of its deficiencies, how browsers evolve and how Silverlight and JavaFX plays out.
This conclusion is based on the following facts.
- HTML5 is way behind Flash as far as technology is concerned. HTML5 is offering features now that were being offered by Flash several years ago. Flash will always be ahead of HTML5 at any given point in time as long as Adobe keeps on innovating. Anyone looking to do ‘cool’ stuff on the web, will have to use Flash.
- Video support on HTML5 is open to user preference. HTML5 as such does not define any web video format, so different people will use different video formats that suites them best. Unless the PC platform has support for all these codecs, one will not be able to achieve ubiquitous experience with HTML5. It is possible that some codecs will evolve as popular in the medium term but royalty payments and other issues associated with video codecs will make it interesting challenge to overcome.
- All the browsers will not have uniform support for HTML5. Some browsers will support every tag and others will have limited support. It is yet unknown if this will have major impact on browsability but this will work against HTML5 if your favorite sites don’t work in your favorite browser. Flash provides a uniform browsing and viewing experience no matter what browser you use and has been very successful at doing so.
Flash has existed alongside of HTML for several years and I am sure it will continue to exist alongside of HTML5. Will the 98% penetration of Flash will change in the future? Unlikely. Will developers start using HTML5 in place of Flash? May be. Will they abondon Flash alltogether? Unlikely based on reasons above. ( And I am not saying this because I am involved with Flash This is reality
Source: http://www.embeddedflash.com/?p=461
Flash Player 10.1 Mobile Features
Mobile text input
Input text using native device virtual keyboards with TextField support if no physical keyboard is detected. A virtual keyboard is automatically raised and lowered when editing text on mobile devices supporting a virtual keyboard to enable unobstructed and intuitive text editing.
Multitouch and gestures
Take advantage of the latest hardware and operating system user interaction capabilities using new ActionScript® 3.0 APIs for multitouch and native gesture events in Adobe® Flash® Player 10.1 software. Create multitouch-aware content for a wide range of devices and multitouch-capable machines. Interact with multiple objects simultaneously or work with native gestures, such as pinch, scroll, rotate, scale, and two-finger tap.
Optimized SWF management (mobile only)
Optimize SWF loading and playback for mobile CPU and memory limitations to provide a better user experience. Instances are loaded or deferred based on developer-defined SWF priority, visibility and available memory and CPU resources to enable more immediate browsing experiences without waiting for every SWF on a page to load. SWF playback automatically pauses when not in view to reduce CPU utilization, battery usage, and memory usage.
Support for mobile platforms
Enable content to reach users almost anywhere thanks to support for a broad range of mobile devices, including smartphones, tablets, smartbooks, and netbooks. Targeted mobile operating systems for Flash Player include Android, Windows Phone 7, Palm webOS, Symbian, and BlackBerry.* A porting kit and Linux® based reference implementation is available to Open Screen Project partners to port Flash Player 10.1 to other platforms. Flash Player 10.1 also adds support for Microsoft® Windows® 7 and Mac OS X v10.6 (Snow Leopard) desktop operating systems.
Review Flash Player system requirements for currently supported platforms.
*Downloads of Flash Player will be available for devices that meet minimum hardware and software requirements. The release of binaries for a few mobile platforms may lag behind others.
Accelerometer input
Leverage accelerometer input on supported devices for user input control and to control screen orientation. Read acceleration values in x, y, and z axes from native device accelerometer sensors, and specify the rate of accelerometer updates to conserve battery life.
H.264 video hardware decoding
Deliver smooth, high-quality video with minimal overhead across supported mobile devices and personal computers using H.264 video decoding. Hardware video decoding offloads tasks from the CPU, improves video playback performance, reduces system resource utilization, and preserves battery life.
Audio hardware decoding
Reduce CPU load on mobile devices by using available hardware to accelerate audio decoding, avoiding CPU-intensive parsing and decompression. By freeing up CPU cycles for other operations, you improve battery life while still providing high-quality audio. In the absence of the hardware driver or required codec support, decoding falls back transparently to the software.
Sleep mode (mobile only)
Reduce CPU and battery consumption on mobile devices by slowing down the Flash Player timer when the mobile device goes into screen-saver or similar mode, with no interruption in audio/video playback. Incoming phone calls pause Flash Player.
Out-of-memory management
Automatically prevent out-of-memory browser crashes by shutting down instances where a SWF file attempts to allocate more memory than is available on the device.
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There still might be somd better information on Adobe Flash Lite 4 and Flash 10.1 over web
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t0m Joined: Nov 22, 2009 Posts: 10 From: Bristol, UK PM |
On 2010-10-16 00:41:08, Big_D wrote:
@t0m: thanks, I can download now. really great advice. what was the cause of it? something went wrong with android market that made it goes wacko?
No idea what causes it, but it's not uncommon judging by the number search results in google! Glad that sorted it  |
Big_D Joined: Apr 17, 2010 Posts: 222 PM |
is the Xperia X10 capable of downloading/installing Sony Ericsson PlayNow apps?
UPDATE: Nevermind, I just tried, it works.
[ This Message was edited by: Big_D on 2010-10-18 00:25 ] |
moogoo Joined: Oct 25, 2002 Posts: > 500 From: NYC PM, WWW
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i just downloaded angry birds game and started it up but get a blank screen. i get the audio and if i tap randomly i'm able to start the game or do something... cause I hear the audio feedback. but no graphics. anybody else having this problem?
moogoo Nokia 5160 -> Nokia 8260 -> SE T68i -> SE K700i -> SE Z710 -> SE Xperia X10a -> Sony Xperia S -> Sony Xperia Z1 -> Sony Xperia XZ -> Sony Xperia XZ Premium -> Sony Xperia 1ii Website: https://www.mikedoesitall.com |
Karun Joined: Nov 09, 2006 Posts: > 500 From: India PM, WWW
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Havin the same problem with Angry Birds on my x8.
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Ricky D Joined: Feb 05, 2007 Posts: > 500 From: UK (living in Beijing) PM, WWW
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I get the same thing with Angry Birds full version. BETA version worked fine. Guess they'll have to update it to fix this, or maybe it will work better next week after the 2.1 update.
I have a dig bick You read that wrong |
Indiandawg Joined: Sep 18, 2004 Posts: > 500 From: Mumbai PM |
Can I transfer or import web browser bookmarks from mac to X10?
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OffLineR Joined: Jan 17, 2003 Posts: > 500 From: Istanbul, Turkey PM |
Another 10 days to wait update impatiently.
Btw, that gradually distrubution is just another lie.
I think a very small proportion is going to get update at the end of October.
Don't get me wrong, I really love but they really push the limits.
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Tsepz_GP Joined: Dec 27, 2006 Posts: > 500 From: Johannesburg, South Africa PM |
Completely agree OffLineR, lets hope they prove us wrong though, but thats exactly how it always happens, Apple seem to be the only ones able to get it right, as Nokia, Samsung, Moto etc...also have that issue.
Phone: iPhone 15 Pro Max Black Ti 512GB Tablet: iPad Pro 11” 2020 Space Gray 256GB Watch: Series 3 Nike Edition Space Gray Droid: Huawei Mate 40 Pro 256GB |
goldenface Joined: Dec 17, 2003 Posts: > 500 From: Liverpool City Centre PM |
Still no sneak previews of the new Timescape/ Mediascape I'm hoping there have been a lot of development of these two apps as they are quite central to what the X10 is and they could be much more.
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