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Guess what I got today? More pics of PSP vs V800 vs Z1010 |
lor Joined: Mar 07, 2002 Posts: > 500 From: Planet Bob PM |
oh yeah, can't forget the pc. now that's where i play most of me games anyway. superb graphics and much more control
go pc. |
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aidanmack Joined: Jul 21, 2004 Posts: 75 PM |
Please could u answer me some questions!
do u have a cable to connect the psp to your computer?
what do u transfer files to? memory stick? hard drive?
what are those cd thingeys called that u can play games on?
are they re-writeable?
any other connectivity?
thanks
aidan
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Rookwise Joined: Mar 22, 2004 Posts: > 500 From: UK. Phone:Samsung Galaxy A54 5 PM |
The PSP, or PlayStation Portable, is Sony Computer Entertainment's debut entry into the portable gaming market, and potential competitor to Nintendo's long-running Game Boy franchise of handheld systems. The unit plays disc-based videogames, and also has the capacity to play digital video and audio, as well as make use of other technologies via its USB 2.0 interface and Memory Stick port. Its wireless capabilities will allow free nearby Link Play as well as distance online play with a proper wireless network available.
The PSP is a powerful, next-generation piece of hardware compacted into a portable format. Its technology is in many ways comparable with today's advanced consoles. To show the advanced feature set and technical qualifications of its handheld, Sony released its final specifications of the PSP as part of its E3 conference in May 2004 (note that these specs are intended for public consumption than the full technical specs released July 29, 2003, which are also detailed below.) Below are the official hardware specifications* from Sony, released on May 11, 2004 :
PSP PRODUCT SPECIFICATIONS
PSP CPU Core
PSP CPU (System clock frequency 1~333MHz)
32MB Main Memory
4MD Embedded DRAM
Media
UMD Drive (Playback only)
Region Code
Parental Control
Format
PSP Game
UMD Audio
UMD Video
Input/Output
IEEE 802.11b (Wi-Fi)
USB 2.0 (Target)
Memory Stick PRO Duo
IrDA
IR Remote (SIRCS)
5V DC OUT
Terminals for charging built-in battery
Headphone/Microphone/Control connector
Control:
Directional buttons (Up/Down/Right/Left)
Analog pad
Enter keys (Triangle, Circle, Cross, Square)
Left, Right keys (shoulder buttons)
START, SELECT, HOME
POWER On/Hold/Off switch
Brightness control, Sound Mode, Volume +/-
Wireless LAN On/Off switch
UMD Eject
Size Details
Dimensions: Approxately 170mm (L) x 74mm (W) x 23mm (D)
Weight: Approximately 260g (including battery)
Other Specifications
Screen: 4.3 inch, 16:9 widescreen TFT LCD
480 x 272 pixel (16.77 million colors)
Max. 200 cd/m2 (with brightness control)
Built-in stereo speakers
Built-in lithium-ion battery
AC adaptor
128 bit AES encryption
Individual ID for each PSP hardware unit
Accessories
Stand
Headphone with remote commander
Headphone with remote commander and microphone
External battery pack
Case
Strap
USB Camera for PSP
USB GPS for PSP
USB Keyboard for PSP
Changes and improvements were made from the originally announced PSP specifications, released July 29, 2003. The most specific change was that its memory allotment was bumped up from 8MB to 32MB (which also includes 4MB of embedded DRAM and 2MB of VRAM.) A number of other changes have also been made to the operating system and design. And because the original specs were intended for developers and publishers ready to create titles, while the E3 2004 specs were intended for public disclosure and investor relations, a large number of technical details were omitted from the original 2003 specs for ease of read. Many of the final technical aspects are known to still be accurate to this original announcement (and were most recently confirmed to be accurate at Sony's Hot Chips 16 PSP presentation), but current technical details have not been publicly released, and specifics may have been altered for the final PSP. For comparison's sake, below are the original specifications for the PSP:
PSP INITIAL TECHNICAL SPECIFICATIONS
PSP CPU CORE
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Main Memory :8MB(eDRAM) (**Changed to 32MB, 4MB embedded in May 2004)
Bus Bandwidth :2.6GB/sec
I-Cache, D-Cache
FPU, VFPU (Vector Unit) @ 2.6GFlops
3D-CG Extended Instructions
PSP Media Engine
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Sub Memory:2MB(eDRAM) @ 2.6GB/sec
I-Cache, D-Cache
90nm CMOS
PSP Graphics Core 1
3D Curved Surface + 3D Polygon
Compressed Texture
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bezier, B-Spline(NURBS)
ex 4x4, 16x16, 64x64 sub-division
PSP Graphics Core 2
'Rendering Engine' + 'Surface Engine'
256bit Bus, 1-166 MHz @ 1.2V (**Changed to 512bit Bus in final version)
VRAM :2MB(eDRAM)
Bus Bandwidth :5.3GB/sec
Pixel Fill Rate :664 M pixels/sec
max 33 M polygon /sec(T&L)
24bit Full Color:RGBA
PSP Sound Core: VME
Reconfigurable DSPs
128bit Bus
166MHz @1.2V
5 Giga Operations /sec
CODEC
3D Sound, Multi-Channel
Synthesizer, Effecter, etc
UMD(Universal Media Disc)
60mm
Laser Diode:660nm
Dual Layer :1.8GB
Transfer Rate:11Mbps
Shock Proof
Secure ROM by AES
Unique Disc ID
AVC Decoder
AVC(H.264) Decoder
Main Profile
Baseline Profile
@Level1,Level2,Level3
2Hours(High Quality) - DVD movie
4Hours(Standard Quality) - CS Digital
I/O
USB 2.0
Memory Stick
Extension Port(reserved)
Stereo Head phone Out
Communication
Wireless LAN (i802.11)
IrDA
USB 2.0
For those not able to understand the techno mumbo-jumbo spelled out in the PSP specs, what it all boils down to is that the PSP has a whole lot of power, portable system or otherwise. At GDC 2004 in April of 2004, Christ Charla (of the development outfits Digital Eclipse and now Backbone Entertainment) said at the handheld's tech demonstration unveiling conference: "Polygon for polygon, PSP has more power than PS2 ... A huge number of effects that are given to you in software on PS2 are available in hardware on PSP." And all indications at the E3 unveiling were that the system would indeed meet those lofty heights -- the preliminary box for Gran Turismo 4 Mobile stats that the game quality, "...is not at all inferior to its PS2 counterpart."
While most familiar with the hardware say it would still be unfair to put the typical PSP and a PS2 or current-generation console game side-by-side in a professional test and expect the two to match up or favor the handheld version in technology terms, the advanced graphics processor technology of the PSP used to draw just enough to fill the pocket-sized screen means that PSP games will have more than enough power to create the kinds of vast 3D worlds, humanistic characters and cinematic effects that today's advanced games require.
Just because this is a portable doesn't mean that it won't be home to innovative new hardware accessory technologies. Already announced and displayed in prototype form (but not necessarily announced as actual products planned for release) at E3 2004 for the PSP are the USB Camera for PSP, USB GPS for PSP (a satellite tracking unit), and USB Keyboard for PSP. Companies such as Logitech have also announced intended hardware support for the system.
With the launch of the system in Japan, SCE announced the availability of the following accessories, which will also be included in the deluxe PSP Value Pack:
Memory Stick Duo - Magic Gate-compatible memory stick (2800 yen)
PSP AC Adapter - Power and batter charger, with 50/60Hz modes (3500 yen)
PSP Battery Pack - 1800mAh battery for PSP, approx. 4-6 hours of play time (4800 yen)
PSP Headphones w/Remote Control - Earbud design, with an on-the-cord dongle for multimedia functions such as play, pause, volume (2800 yen)
PSP Soft Case - Black padded case, includes a hand strap (2100 yen)
The PSP uses a proprietary Sony disc called the UMD, or Universal Media Disc. Capable of storing up to 1.8GB of data (a CD holds 0.650GB, a DVD holds 4.7GB), the UMD is a disc format enclosed in a small cartridge (similar to the Sony Mini-Disc format.)
The UMD cannot be written to. Only Sony will be able to create UMD media -- the company has no plans to make external UMD writers devices, and even third-party publishers will not be able to create their own discs without Sony's ability to press the data to UMD.
The PSP will make use of Sony's Memory Stick format, small rewriteable Flash ROM cards about the size of a stick of bubble-gum. This format will mostly be used for the same uses as the Memory Card for PlayStation and PlayStation 2: game character and progress saves, user-created data, online downloaded content, and system profiles and hardware drivers. The Memory Stick media will also be used to store separate audio and video files for those who use the handheld's additional multimedia features. The specific Memory Stick format to be supported by PSP is the Memory Stick PRO Duo format, which also makes it compatible with the standard Memory Stick Duo format.
Sony Computer Entertainment has made measurements of the PSP's abilities, based on technical standards and in-game performance of work-in-progress games. On October 27, 2004, the company announced that the typical battery life for the PSP will be between 4 and 6 hours for games, with 4-5 hours for video viewing. These numbers, according to SCE, were determined with the system's luminance set to maximum (180 cd/m2) and minimum (80 cd/m2), volume set to half the maximum level, headphones used instead of speakers and wireless LAN not in use.
SCE has described its 1,800mAh battery to be able to power the unit for as long as typical battery-based portable electronics, which would include portable DVD and MP3 players as well as other game systems. At E3 2004 in May, SCE estimated the PSP's battery life to run between 2 1/2 and 10 hours. The PSP's various CPUs are scalable, and usage of the UMD disc drive may depend between different types of games and game engines.
Other Info:-
Will I be able to play PSP games on my television?
Unknown, but the feature will not be built into the handheld system. AV in/out capabilities were mentioned in the 2003 specifications of the system, but the feature has since been confirmed to not be part of the hardware itself. It is unknown at what point, if ever, add-on accessories will make it available to play PSP titles on a full-size television.
Will I be able to watch television on my PSP?
Not without an additional accessory, if ever. Sony has not announced a TV Tuner adapter, and while the USB capabilities of the system would make video input (as well as radio play and other features) possible, there is currently no accessory available from either Sony or a third party yet to do this. However, you will be able to watch UMD movies and MPEG4 AVC videos recorded on UMD Video discs or on a Memory Stick Duo accessory.
Will I be able to import games or other multimedia releases from other countries to play on my PSP?
Yes and no -- you will be able to play games on a PSP from any country, but you may not be able to play all types of PSP media. The PSP UMD format is fully equipped with region encoding procedures on all formats published to the media -- games, movies and music. However, Sony Computer Entertainment has chosen not to use the region encoding system on videogame titles. Importers should exercise caution in purchasing products from other countries, but import gaming fans will be able to play games from other countries on PSP.
When will the PSP be made available?
Sony Computer Entertainment has outlined these details for the PSP's launch.
JAPAN: December 12, 2004 release
NORTH AMERICA: expected by March 2005
EUROPE: expected by Summer 2005
KOREA: Unannounced - 2005
How much will the PSP cost?
Sony Computer Entertainment has announed the official price of the PlayStation Portable for the Japanese market. It has not announced such details for the North American, European, or Asian markets.
JAPAN: Base System - 19,800 yen
JAPAN: Value Pack - 24,800 yen
NORTH AMERICA: Unannounced
JAPAN: Expected to be between $179-199 for the Base System
JAPAN: Expected to be $229-249 for the Value Pack
EUROPE: Unannounced
JAPAN: Expected to be around 150 euros for the Base System
JAPAN: Expected to be around 185 euros for the Value Pack
What will be included with the PlayStation Portable system packaging?
Sony Computer Entertainment has announced that it will release the PlayStation Portable in two packages for the Japanese market; it has not announced plans for the North American, European, or greater Asian market.
The PSP Base System for the Japanese market includes the PSP hardware, the AC adapter, and one battery pack (1800mAh). The PSP Vaule System for the Japanese market includes the PSP hardware, the AC adapter, one battery pack, a Memory Stick Duo unit (32MB, standard Duo but not PRO Duo rated), PSP earbud headphones with Remote Control, and a PSP soft case with hand strap.
What publishers are signed up to create PSP titles?
The majority of PlayStation publishers in all three territories have voiced interest in also publishing titles for the PSP. While the current state of game development has spread both creative and development resources to the point where not all interested publishers will decide to actually produce titles for the handheld, most top publishers are already planning on at least an initial slate of offerings for some time in the PSP's immediate future.
What developers will be creating games for the PSP?
Over 99 developers and production companies have already signed up for PSP development.
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I Dont Know Whats Worth Fighting For, Or Why I Have To Scream. I Dont Know Why I Instigate And Say What I Don't Mean. I Don't Know How I Got This Way, I Know Its Not Alright. So I'm Braking The Habit........Tonight
[ This Message was edited by: Staz081277 on 2004-12-17 13:16 ] |
FutureDesign Joined: Dec 10, 2004 Posts: 317 From: Queensland, Australia PM |
Their abit big for my likings, BUT burnout :-D final fantasy :-D:-D and the ffii movie
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Wazuki Joined: Aug 08, 2004 Posts: 280 PM |
Wtf where is review?
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themarques Joined: Jan 26, 2003 Posts: > 500 From: London, Tokyo, PM |
@Wazuki my good man, you must except my apologies but I am very busy at work at the moment as the run up to Christmas begings. I have done a review but its not complete due partly that I dont have a digi cam. I suggest you read the review on Play-Asia.com that is as close as you going to get it and I couldn possibly say it any better..hey they even have videos of it.... |
SEnokia Joined: Mar 12, 2003 Posts: 40 PM |
I hope RPG games for the PSP will soon follow like the Golden Sun 1&2, Final Fantasy Tactics Advance, Final Fantasay 1&2 Dawn of Souls etc in GBA.
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themarques Joined: Jan 26, 2003 Posts: > 500 From: London, Tokyo, PM |
Well when you see the power of the graphics on this little baby you will know that this is not to far of...unlike the GameBoy.. |
psikey Joined: Jan 31, 2002 Posts: > 500 From: UK - South Yorkshire PM |
Also playing with my PSP and regarding the DVD/UMD movie point. The NTSC/PAL thing shouldn't apply only the region lock.
As an example, I have encode the Nemo movie into PSP MP4 format at both 30fps & 25fps (NTSC & PAL settings) and both play fine from a MS so don't forsee a problem with the UMD movies other than a region lock and UK & Japan have same Region.
[ This Message was edited by: psikey on 2004-12-22 20:32 ] |
parsnip Joined: Oct 26, 2004 Posts: 386 From: England PM, WWW
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Could u send me a psp for christmas :D
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themarques Joined: Jan 26, 2003 Posts: > 500 From: London, Tokyo, PM |
You mean PSP as in Paint Shop Pro...sure no problem just drop me your address and il send it out no probs |
mince-inside Joined: May 09, 2004 Posts: 452 From: Made in Alnwick living in Scot PM |
Is this thread for the PSP only or can we post pics of our pressies we get tomorrow?
Mr Mince
P.S. assuming we've all been good boys & girls that is
P.P.S. Please no posts tomorrow - that'll be sad
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themarques Joined: Jan 26, 2003 Posts: > 500 From: London, Tokyo, PM |
Yeah might as well lets make it the Prezzie page... |
mince-inside Joined: May 09, 2004 Posts: 452 From: Made in Alnwick living in Scot PM |
Quote:
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On 2004-12-24 15:57:00, themarques wrote:
Yeah might as well lets make it the Prezzie page...
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You thread tart/glory hunter!
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themarques Joined: Jan 26, 2003 Posts: > 500 From: London, Tokyo, PM |
@mince-inside Who little old me...not a chance...ok maybe once in a while. Shit I just realised I have a bad habit of typin.... when i say something...strange...... |
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