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New game for T610/T630, beta testers wanted (Updated March 25, v0.91) |
Del Joined: Jan 11, 2003 Posts: > 500 From: Kent, UK PM, WWW
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Great game, my girlfriend has been playing it non stop since you released it, definitely going to keep this one.
Brought to you straight from the event horizon of a quantum singularity.  |
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p9hundred Joined: Jan 15, 2004 Posts: 23 From: Norway PM |
i was playin around with the previous version and it suffered slightly without the automatic size for screen process. the other few bugs have also been ironed out and i have to say that i'm lovin the game like mcdonalds. (tv ad)
thnx 4 sharing and if u want some help in game creation i would like to get involved. let me know. |
masseur Joined: Jan 03, 2003 Posts: > 500 From: Sydney, London PM |
having tried it on the T630 I never thought of trying it on the P900. works fine but I don't like having to control it with the jogdial but I guess thats the price to pay for a multi platform game.
I'll be giving it a good bash later on the P900! thanks!
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Bianca Joined: Dec 29, 2002 Posts: > 500 From: The Netherlands PM, WWW
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@Emiel: thanks for the advise, it works great on my e700  |
grammo Joined: Sep 24, 2003 Posts: 22 From: England PM |
Very nice.... fast, reliable, relatively small data.... and boy, is it addictive ?!
If you're hoping for constructive criticism, I did find that the levels don't really cascade in difficulty terms. Also, level numbers would be nice. Also (again) it would be even more challenging if there were a minimum number of moves displayed to complete each level... how more frustrating would that be ??!
If you're not after any form of criticism, then ignore me. It's just my sort of game.
To summarize, absolutely cracking job. Well done.
[ This Message was edited by: grammo on 2004-03-25 15:06 ] |
Vlammetje Joined: Mar 01, 2003 Posts: > 500 From: Den Haag PM, WWW
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As promised.... one more screenshot.
It's the bottom item this time that's causing the problem. Btw I'm using version 0.9, so if by any chance you had already addressed this, just ignore me
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rdnymllnsktr Joined: Feb 04, 2004 Posts: > 500 From: California, but now in Plano, PM, WWW
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I do desire everything that "grammo" mentioned, but one more thing would be cool. Don't let us go to the next level, until we've completed the level that we are on. Also, once that is done, at the main menu, make it so that we can choose to go to any of the levels that we've completed.
Ethan
MyPhoneExplorer is the new FMA!  http://www.fjsoft.at/en/downloads.php |
BOOYAR Joined: Aug 19, 2003 Posts: 310 From: UK PM |
One thing i've noticed, and i know i'm gonna get laughed at if i'm wrong, but i believe one of the levels is impossible. I think Its the first one that goes diagonally from bottom left to top right. Have a look anyway. Im think someone else mentioned they were stuck on a level. P.s if i'm wrong i'm sorry.
This message was posted from a T610 |
Vlammetje Joined: Mar 01, 2003 Posts: > 500 From: Den Haag PM, WWW
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Agreed, there is one level I have not been able to clear
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BOOYAR Joined: Aug 19, 2003 Posts: 310 From: UK PM |
I think its around about level 13
This message was posted from a T610 |
Emiel Joined: Mar 22, 2004 Posts: 14 From: The Netherlands PM, WWW
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Any chance we will be seing more games from you in the future ?
You seem to have a good idea of what makes a good mobilephonegame - and I would certainly look out for more games from you.
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Maybe, if I think of something I
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having tried it on the T630 I never thought of trying it on the P900. works fine but I don't like having to control it with the jogdial but I guess thats the price to pay for a multi platform game.
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I think I may be able to add touch-screen control without breaking compatibility with other phones. I've also done exit16 on the pocketPC and Palm and there it's the only way to play it and it plays very quick with touchscreen and stylus.
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If you're hoping for constructive criticism, I did find that the levels don't really cascade in difficulty terms. Also, level numbers would be nice. Also (again) it would be even more challenging if there were a minimum number of moves displayed to complete each level... how more frustrating would that be ??!
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The difficulty not going 'up' is a problem I'm aware of. Every version I do of the game I rearrange the levels, but somehow I never seem to get it right. It's very difficult to estimate how hard a certain level is once you know how to play it. I've seen people get stuck on level 4, yet do the mouse pointer shaped one with ease... (I found the mouse pointer horrible, and level 4 rather easy)
Level numbers is a nice feature I'm certainly planning to add. I don't like the idea about having to complete a level in a certain number of moves, it may make the game a bit too frustrating (knowing the solution to a level, just not doing it efficiently enough)
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It's the bottom item this time that's causing the problem.
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I believe that's also fixed in 0.91
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Don't let us go to the next level, until we've completed the level that we are on. Also, once that is done, at the main menu, make it so that we can choose to go to any of the levels that we've completed.
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A level selector at the main menu is a feature I'm planning to add to the 1.0 version, as is storing which levels are completed. I think I will keep the possibility for a user to choose any level he wants, so a level can be skipped if he gets stuck.
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One thing i've noticed, and i know i'm gonna get laughed at if i'm wrong, but i believe one of the levels is impossible. I think Its the first one that goes diagonally from bottom left to top right.
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I believe all of them are possible to complete, but you are right that some levels seem impossible. Sometimes it's allowed to have 1 or 2 tiles remaining and the level still shows up as complete. I plan to check and fix these levels for a 1.0 release. In the diagonal level (level 14) the player is even allowed to have 2 tiles remaing.
Why is this so? The game exit16 is quite old. I originally made it in basic on my amiga computer, but over the time, everytime I got myself a new gadget I couldn't resist porting it to it. Every version is a bit better than the last: better levels, better level order, etc, but some old bugs remain (mainly in the levels, as they are a lot of work to fix, and design). The phone version is the first version I released to the public, and so far the feedback from all of you is proving very helpful. All the positive feedback is a very good reason for me to continue work on it and make it as good as possible
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masseur Joined: Jan 03, 2003 Posts: > 500 From: Sydney, London PM |
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On 2004-03-26 10:54:38, Emiel wrote:
snip...
I think I may be able to add touch-screen control without breaking compatibility with other phones.
snip...
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great! thanks!
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On 2004-03-26 10:54:38, Emiel wrote:
snip...
I've also done exit16 on the pocketPC and Palm and there it's the only way to play it and it plays very quick with touchscreen and stylus.
snip...
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I have an iPAQ 4150, would you care to let me know where I can download it from?
thanks again!
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Emiel Joined: Mar 22, 2004 Posts: 14 From: The Netherlands PM, WWW
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At the moment the pocketpc version is not ready for download. It's not nearly as much finished as the java version I did for the phones.
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Vlammetje Joined: Mar 01, 2003 Posts: > 500 From: Den Haag PM, WWW
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version 0.91
Upon completion of this level the game shuts itself down AND resets itself to level 1 I finished in the right bottom corner.. if that helps
Repeated and now it shut itself down 2 blocks from finishing the level when in the left top corner and game is reset t level one
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Emiel Joined: Mar 22, 2004 Posts: 14 From: The Netherlands PM, WWW
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You're too fast. I haven't built the end yet, so it just wraps back to level one once it's complete . Sorry if it annoyed you...
Currently I'm working on the levels. I've dropped some I don't like and again changed the order in which one plays them. This means I won't be updating it for the next week or so, since nothing changes in the code.
(edit: I see it crashes with an application error upon completion... that's a bad thing and something I will have to fix.)
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Download your copy of Exit16 for the T610 now from www.qixis.com
[ This Message was edited by: Emiel on 2004-03-28 20:23 ] |
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