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Author New Football Manager Game (T610,T630,Z600) - Demo for download
stevos
K800 Black
Joined: Feb 19, 2004
Posts: 32
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Posted: 2004-04-07 17:32
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Any chances of a transfer system within future versions?
Brambino
T610
Joined: Dec 04, 2003
Posts: 58
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Posted: 2004-04-07 17:50
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Yeah, I have got the basic framwork in place at the moment, as you will see each player has a transfer value. Unfortunately i was running out of memory space for the game so I had to cut that bit out. I am planning a re-design of the code that should make it more efficient, this will give me more scope for further enhancements.

Ideally in the end i want to have a full on database of players, so each team in the league has its own players, each of which has its own skill values. The user could then look at another teams players and put in bids and offers for other players, likewise other teams would try and poach players off the user.

Thats probably going to be version 2.0

Brambino

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stevos
K800 Black
Joined: Feb 19, 2004
Posts: 32
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Posted: 2004-04-07 22:38
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What is the memory limitation on the t6xx and how large is the game data at the moment (including saves, etc).

What coding program are you using (visual studio, code warrior, etc).

Brambino
T610
Joined: Dec 04, 2003
Posts: 58
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Posted: 2004-04-08 00:58
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Game is currently 71kb in the JAR form, rms storage is only about 3-4kb i think. Already this limits the phones that it can run on as many insist on jar files smaller than 50Kbs

Memory heap on Txx is limited to 256kb, and there is a separate video memory (about 80kb i think), however memory fragmentation is a big problem for me, even though i always have about 130kb free and use the garbage collector, eventually the program runs out of memory after long periods of play due to the sheer amount of data processing and object creation and destruction. Still working on cleaning this part up.

All coding is done in Forte for Java, and compiled and emulated using the the J2ME SDK2 kit (KT toolbar).

Brambino


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[ This Message was edited by: Brambino on 2004-04-08 00:02 ]
bedroomdjchoice
P900
Joined: Mar 01, 2004
Posts: 45
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Posted: 2004-04-08 01:45
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I think names like manchester united are copyrighted ... manchester wouldnt tho.

An editor would not be a copyright breach pes does it
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stevos
K800 Black
Joined: Feb 19, 2004
Posts: 32
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Posted: 2004-04-09 15:07
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It may be worth you checking out the management game made by 1bitgames.com for a few ideas.

Also being able to changes formation and players during the game (not just at half time) would be good.
mikami
T68 gold
Joined: Apr 08, 2004
Posts: 4
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Posted: 2004-04-12 03:05
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The Game is highly addictive. Nice attempt. I purchased it from you, since im such a nice guy.

Keep up the good work, ill be looking out for new updates.

Mikami.
Brambino
T610
Joined: Dec 04, 2003
Posts: 58
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Posted: 2004-04-12 10:20
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Why thank you

With the next update I will hopefully be adding:

- More post match stats (tackles won, headers won, passes made - all accessable via a separate screen if needed).
- Player name editor - so you can add you own player names.
- Slightly Refined match engine (to avoid the 5-5 draws that happen now and again)
- Slightly Tweaked difficulties - i think easy is still too tricky
- Hopefully clean up the odd bug.
- Might change team room so that instead of little player as image you have some kind of indication of to how good your player is - dunno if this will work though.

I will update the game in next couple of months after my next project is complete.

Brambino

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lklklk
T68 gold
Joined: Nov 23, 2004
Posts: 5
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Posted: 2004-12-02 16:41
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Have you made a new update for the game yet?
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