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Pixy demo 0.11 |
space2 Joined: Jun 15, 2004 Posts: 218 From: Lund/Sweden PM, WWW
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Well, if you are wondering why isn't there a new update to clockss/stickit, then here's the reason: Pixy. I've been working on this program a lot lately, and here's ther esult, almost finished. Since this is a commercial application I can give you only trial version (no file saving).
More info, screenshots, download links, manual:
http://www.saxoft.com/get.php?page=pixy |
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londonlad123 Joined: Jun 22, 2004 Posts: > 500 PM |
Used it a couple of times, works fine on p990. Quite a detailed app. If you need to make improvements to it then id say do a little introduction to the tools. But I'm not really a paint shop pro so the intro would be for new users like me. Adding Task Manager to the menu is a nice touch.
right now we cant open any files becuase its a demo, but with the full app would someone be able edit photos? |
space2 Joined: Jun 15, 2004 Posts: 218 From: Lund/Sweden PM, WWW
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Only the saving is removed from the demo version, not the loading.
The loading won't work in the full versions on photos, because it's an indexed-image editor program. Ie. it creates and edits images with a palette.
I needed such program very badly to create gfx for our mobile games anywhere, anytime. (Indexed images are much more suited for mobile games due to their smaller size).
I was once thinking of making a separate photo editor program... but I'm afraid I wont have time... and I'm not that interested in that one. |
jazzywheelz Joined: Sep 25, 2006 Posts: 53 From: Doncaster, UK PM, WWW
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Quote:
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On 2006-12-07 19:26:35, space2 wrote:
...Since this is a commercial application I can give you only trial version (no file saving)...
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saving worked for me.
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space2 Joined: Jun 15, 2004 Posts: 218 From: Lund/Sweden PM, WWW
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Hmm, strange, ... but no problem Enjoy
It's still not the final version (but very close).
Meanwhile I added a usefull function to v0.12: tiletest and tilemap editor:
* you can select a rectangular area of the screen and the preview area will we filled with it tiled.
* you can even treat the image as tileset, edit a small "map" with it and use it as preview. So if somebody is working on a tilemap, he can test quickly how it will look in a game, and every edit will be seen in the mockup immediately
But I need to speed-optimize these functions, since now they are very slow.
I also added some trick to increase stability (no need to worry if the phone will run out of memory )
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