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Author Worms like game for Px00 available at:
floss
P800
Joined: Feb 20, 2004
Posts: 272
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Posted: 2004-08-21 18:07
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I'm just preparing version 1.02!

I've fixed a couple of bugs, added the Mango of Doom, some title music and made some nips and tucks.

Check out the Faq for how to add new maps, if they play especially well then you could send them to me in an email and I can package the best ones together and put them out as a free upgrade.

> one more thing, if an ant falls very high, then it should loose power
> and the turn goes to next team

That is good, but I can't add it in until the ants have some digging tools.

> A dying ant should be able to harm another one standing close
> enough

How does that work?

> An uzi should be able to do damage to the ground

It does in 1.02!

> Some dynamite-like weapon
> Teleporting

They are on my list of stuff to do.

I don't suppose anyone fancies adding a review of the game to Handango?

Cheers,

Tom

[ This Message was edited by: floss on 2004-08-21 17:37 ]
se_p800
P800 no flip
Joined: Jan 07, 2004
Posts: 273
From: England
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Posted: 2004-08-21 18:47
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Hey floss,im just about to buy your game, but before i do 1 question: If i buy it, and another version comes out will all the people who bought it get the next version for free?
floss
P800
Joined: Feb 20, 2004
Posts: 272
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Posted: 2004-08-21 19:00
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Yup, the updates I am doing to the game are free and when I update Handango you can download them from there.

Cheers,

Tom
sbellon
M600 black
Joined: Jul 10, 2004
Posts: 40
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Posted: 2004-08-21 19:10
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A dying ant should explode. This way it can take another ant with little power into death as well. Then, a kamikaze weapon is useful, too (like pushing when falling causes damage).

And I noted something else which I miss: It should be possible to make a move after the weapon is fired for around three seconds. This way you can move back after a shot.
Zacay
K500
Joined: May 18, 2003
Posts: 258
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Posted: 2004-08-22 08:36
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@sbellon: good tips, I thought of them to, I want that too

multiplayer over bluetooth and internet isn't so requested from me..

but more maps would be wonderful..

I have decided that this is the best game ever made for a smartphone/pda!!!!!

I don't ever grow tired of it..
sbellon
M600 black
Joined: Jul 10, 2004
Posts: 40
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Posted: 2004-08-22 10:33
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And one more thing: The timer of the grenades should be increased a bit. I think they explode too early, you don't have the time to make slow, long shots. BTW: What about a configurable timer delay for grenades (say between 1 and 10 seconds)?
p800_london
P800 no flip
Joined: Aug 21, 2004
Posts: 61
From: London
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Posted: 2004-08-22 10:53
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or an anteater- the animal named
floss
P800
Joined: Feb 20, 2004
Posts: 272
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Posted: 2004-08-22 12:50
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> A dying ant should explode. This way it can take another ant with
> little power into death as well.

I hadn't thought of that! Yes, I like that idea.

> It should be possible to make a move after the weapon is fired for
> around three seconds

I will add that in when I get around to adding timebombs. I might only allow this with certain weapons though - it is a little awkward with missiles as your ant is often off screen shortly after firing.

> multiplayer over bluetooth

I want to investigate bluetooth at some point but it will be a lot of work, so I'm putting it off to get other things done.

> more maps would be wonderful

I'm having a look at random map generation, Im not sure how it will work out, but fingers crossed...

> The timer of the grenades should be increased a bit

I could make the explode after 10 seconds or they come to rest, that would perhaps be better?

Cheers,

Tom


gardar
P1
Joined: Mar 22, 2004
Posts: > 500
From: Reykjavik, Iceland.
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Posted: 2004-08-22 12:55
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wow... I like these changes.....
P800 - P910i - P1i - and some non-P phones...
amnesia
T68i mineral
Joined: Jan 15, 2004
Posts: > 500
From: Doha, London, Tokyo, Shanghai
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Posted: 2004-08-22 14:19
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Very good changes.
The timer for the bombs are usually allowed to be between 1 and 5 seconds.
In my opinion 10 seconds would take ages.

I'm not sure if this was mentioned, but a Holy Bomb was one of the highlights of Worms itself. It would go "HAAALEELLUJAH!" right before it would explode and would explode in a ball of light. This was a VERY rare bomb and would take 95% of an enemies damage. Having a super weapon like that would help.

Also,
Worms had various Air Strikes.
Missile Strike, (very missiles in a row would blow up an area)
Napalm Strike, (fire would drop down and burne the area)
Mole Strike (moles would drop down and dig down from the top to the bottom of the map leaving a huge hole)

I thought of a few substitutions.
For Holy > Picnic Bomb (with the same Hallelujah noise as well)
Bug Spray > Napalm Strike
Ant Farm > Mole Strike.

I'm going to think of more until this game is so awsome that it's probably bought off by a major company!
floss
P800
Joined: Feb 20, 2004
Posts: 272
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Posted: 2004-08-22 19:10
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> In my opinion 10 seconds would take ages

But if the grenade came to rest, or perhaps bounced 3 times it would explode. So if you didnt throw it far, it would go off much sooner.

The Mango of Doom works like that.

I'll come back to the weapons in a little while, once I've sorted out the random map thing... looks like it could take me a day or two, but a few people seem to want this feature most.

Cheers,

Tom
sbellon
M600 black
Joined: Jul 10, 2004
Posts: 40
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Posted: 2004-08-22 19:13
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BTW, just in case you don't know, the "Halleluja" is from G.F. Handel's "Messias".

Yes, I completely forgot about the "air weaponry".

And I too think that enhancing game play is more important than Bluetooth connection. Most of the time you will end up playing against the computer anyway, won't you?
bogdan1978buc
P990
Joined: May 23, 2003
Posts: 285
From: Romania
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Posted: 2004-08-23 00:44
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I love you floss
amnesia
T68i mineral
Joined: Jan 15, 2004
Posts: > 500
From: Doha, London, Tokyo, Shanghai
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Posted: 2004-08-23 01:00
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I dont know much about programming on UIQ devices, but wouldn't it work similar to setting the label of each map tto a letter and then adding an if statement? Sorry if it doesn't work that way, just trying to offer a few suggestions since I honestly back your project all the way.

When you move onto a different phase let me know so i can help even more.

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sbellon
M600 black
Joined: Jul 10, 2004
Posts: 40
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Posted: 2004-08-23 07:27
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I don't think floss meant to select a random map, but to generate a random landscape. That's what Worms is able to do. So, everytime you play, the landscape looks different. IIRC you can specify values of how much of the screen is covered by land and how much caves should be there. The computer then generates a landscape according to those values.
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