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Worms like game for Px00 available at: |
gardar Joined: Mar 22, 2004 Posts: > 500 From: Reykjavik, Iceland. PM, WWW
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How nice.... I have waited for a game like this.....
I will check it out...
P800 - P910i - P1i - and some non-P phones... |
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MikLSP Joined: Sep 21, 2003 Posts: > 500 From: se-nse.com PM |
The aardvark is a great idea!
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Zacay Joined: May 18, 2003 Posts: 258 PM |
Quote:
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On 2004-08-19 13:16:03, floss wrote:
I'm glad you like it... is there anything you would particularly like added to the game?
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WONDERFUL GAME!!!!!!!!!!! its my best p900 game!
Addons, music tracks would be wonderful, soundeffects like in worms, they talk to eatch other..
Once thing I noticed that would need an update is the graphics for the battle/move menu.. nicer icons and text shows on click..
And I guess you already thoughts of more actions for the ants..
Now I might sound negative requesting so much ,
but I am not, I am very very happy that I found this game..
You can make the game double the price and I will still buy it!
GREAT WORK! The game looks very proffesional!! Dont ever change the start menu and logo and background!!! they are perfect!
[ This Message was edited by: Zacay on 2004-08-20 09:43 ] |
MikLSP Joined: Sep 21, 2003 Posts: > 500 From: se-nse.com PM |
What is in the full game that's missing from the trial?
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londonstone Joined: Jul 01, 2004 Posts: 152 From: London PM |
Excellent Game!
Only played it once, but it's great.
I agree the menus could be just a little cleaer, text would help.
Ohther weapons... .how about ball bombs? Don't think the were in worms, but they are great fun in this tanks game I found.....
http://www.fetchfido.co.uk/games/tanks/tanks.htm
Well done for writing something every Px00 owner was crying out for! Hope it makes you rich! |
floss Joined: Feb 20, 2004 Posts: 272 PM |
> What is in the full game that's missing from the trial?
For the full answer you really need to browse the instructions, but the main things are: more weapons, more maps to play, you can have upto 4 players and campaign mode where you have a map and invade other ant colonies territories to try and conquer the world.
> music tracks would be wonderful
I have some music being produced at the moment. The game is already setup to play tracker files, it just needs the files slotting in.
> Would you like me to design some Worm-Like backgrounds?
Yes, if you wish. How about I allow you to use .tga files in the game and publish how to include them in the game on my website? You can already do this, but in the current version it will try to convert the .tga files to my own format and that takes quite a while!
Tom
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amnesia Joined: Jan 15, 2004 Posts: > 500 From: Doha, London, Tokyo, Shanghai PM, WWW
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alright I'm up for that.
If you can start off by letting me know the size of image background that'll help so I can at least design a few so you can see if you like my style.
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floss Joined: Feb 20, 2004 Posts: 272 PM |
The format for the maps is:
The foreground is a 512 * 256 pixel 32 bit tga. The alpha channel is used as the mask, anything under 50% alpha becomes transparent. The foreground only goes halfway up the playing area, so anything hanging from the top of it looks a bit strange.
The background is a 256 * 256 pixel 32 bit tga. The alpha channel should be at 100% for the entire bitmap.
In the game the background pixels are twice the size of the foreground pixels. |
Zacay Joined: May 18, 2003 Posts: 258 PM |
and I just bought the game, my first application I buy for my P900..
one more thing, if a ant falls very high, then it should loose power and the turn goes to next team...
Wonderful game again,,
floss look in private message.. |
amnesia Joined: Jan 15, 2004 Posts: > 500 From: Doha, London, Tokyo, Shanghai PM, WWW
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alright, I'll try to make the background vector since it'll be stretched.
Give me a day and I'll research a bit into the style and post a preview.
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reuten Joined: Apr 04, 2004 Posts: 69 From: Sweden PM |
Coolest game ever... |
sbellon Joined: Jul 10, 2004 Posts: 40 PM |
A few notes on the game:
1) A dying ant should be able to harm another one standing close enough. In Worms this can result in some chain reaction and very exciting finishings.
2) An uzi should be able to do damage to the ground as well, a lot less than a bazooka or a grenade, but still, there should be a decrease in ground when hit by uzi fire.
3) Some dynamite-like weapon would be nice as well, as would the already mentioned banana and sheep (aardvark) weapons.
4) As has already been mentioned, falling should cause damage as well. If this is implemented, "pushing" can be used as weapon as well.
5) Teleporting would be nice, too.
6) If there is only one ant left, the "choose ant" dialogue can be omitted.
But otherwise, it's already a brilliant Worms replacement which is fun to play. :-) |
amnesia Joined: Jan 15, 2004 Posts: > 500 From: Doha, London, Tokyo, Shanghai PM, WWW
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here is something simple I put together with a few overlays and texturizers.
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gardar Joined: Mar 22, 2004 Posts: > 500 From: Reykjavik, Iceland. PM, WWW
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Just checked out the demo now;) how great.....
I think the things I wantet are in the full version so....
...but multiplayer over bluetooth or over the internet would be great to have in the next version..... Donīt you people agree???
P800 - P910i - P1i - and some non-P phones... |
amnesia Joined: Jan 15, 2004 Posts: > 500 From: Doha, London, Tokyo, Shanghai PM, WWW
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if you like it let me know and I'll continue.
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