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Forum > Sony Ericsson / Sony > General > How to play Arimona, Four piles and North territory

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Author How to play Arimona, Four piles and North territory
Epedemic
Z1010
Joined: Dec 28, 2001
Posts: > 500
From: Denmark, Copenhagen
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Posted: 2002-05-08 09:40
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im getting the hang of 4 piles... but still havent won a game :/ can someone give me some good tactics?
john74
P800
Joined: Dec 21, 2001
Posts: > 500
From: GREECE/AUSTRALIA
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Posted: 2002-05-09 01:11
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I reckon those card games suck,they should of put the good old Black jack and table soccer in (like the Sony Z7)
phlong
T68 grey
Joined: Feb 07, 2002
Posts: 22
From: Switzerland
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Posted: 2002-05-09 01:16
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But still a tad too many for a card game. The Help section is a real bummer.

I hope post on their website how to play these games... like T68 Card Games for Dummies
Genghis
P910
Joined: Mar 20, 2002
Posts: 141
From: Cardiff, Wales
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Posted: 2002-05-09 10:29
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@ Epademic

Heres some tips for you, If the pile starts on a 5 leave all 1,2,3 and 4's in the deck, pull out every other card as you hit it and stack up the storage piles straight away, if possible try and keep as much of the storage pile the same suit as possible. I do this and complete two thirds of the games i play.
Epedemic
Z1010
Joined: Dec 28, 2001
Posts: > 500
From: Denmark, Copenhagen
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Posted: 2002-05-09 10:50
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hehe it worked i won... now i just need to get to the highest level of erix and a complete walkthrough for q LOL
fresj
P990 no flip
Joined: Apr 05, 2002
Posts: 55
From: Stockholm, Sweden
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Posted: 2002-05-09 11:15
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Anyone got a strategy for contrary? It's impossible to win on level 3-5. Help!
Genghis
P910
Joined: Mar 20, 2002
Posts: 141
From: Cardiff, Wales
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Posted: 2002-05-09 11:38
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Yeh I am stuck too on 3-5, The way to win though is to get the corners first, I just cant get anywhere near the damn things on medium and above
Jedi
T68 gold
Joined: Oct 09, 2002
Posts: 1
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Posted: 2002-10-09 16:18
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1. ARIMONA

This is a Solitaire game, the goal of which is to end up with 4 piles of cards in suit, starting from the ace and ending in the King.

The cards on the game pile can be built, and moved to each other in descending order and do not have to be corresponding colours or suits. The extra card pile, accessed by the 9 button can be used to add cards to the game pile to make further opportunities. Aces can be placed in the relevant slot when they appear by pressing the # button. You should then build on each of these aces, in suit until you have 4 complete piles.


2. CONTRARY

This is a strategy game very similar to checkers.

You select a colour, (black or white) and then take turns to place your counters on the board. You can only place your counter on the board opposite another counter of the same colour, with a certain amount of your opponents counters in between. When you do this, your opponents counters will become the same colour as your own.

The goal being to end the game with more counters on the board than your opponent has.


3. ERIX

The goal of this game is to move the pen about the playing board by using the joystick. When you complete a box by reaching the other side the area will become coloured, thus shortening the playing area. The idea is to colour a certain percentage of the playing area without allowing the pen or the line to be touched by the moving balls.


4. NAVAL FLEET

This is a Battle Ships type, game, the goal of which is to hide 5 naval ships. and then take turn against an opponent to guess squares in which a ship may be hidden. The winner is the one who bombs all of his opponents ships.


5. Q

This is a puzzle game, the idea of which is to 'push' the coloured boxes into their corresponding holes. You do this by first selecting a coloured box, it will then give you the option of which direction to push the box.


6. YUKON STRUGGLE

This game is the standard solitaire game. The idea of which is to build up 4 piles of cards in suit, from ace to King.

You can build cards in descending order, and they must be alternative colours, suits are not relevant. Kings can also be moved into empty gaps.

The extra cards are turned over one at a time by pressing the '0' button. Aces can be placed in the relevant slots by pressing the '# 'button when they appear, other cards 2,3,4,5 and so on, can be added to the ace pile by pressing '#' when they become available.

7. NORTH TERRITORY

This game is very similar to the Yukon Struggle, although the extra pile is displayed all at once, instead of one at a time.


8. FOUR PILES.

The 4 colourful boxes are not used in this game. They are a feature only.

The pile of cards on the far left is the extra. pile. When '0' is pressed, these are dealt, one by one into the next space on the right, or the waste pile.

You should begin the game by moving the first 5 cards from the extra pile, into the 5 spaces in the middle of the square, thus forming a cross. This is the Tableau. One cars card is also dealt to the top left corner. The corner spaces are called foundations.

Cards from the extra pile can be built in descending order regardless of suit, and can wrap around from Ace to King as necessary.

These cards and also cards from the extra pile can be moved to the corner spaces or 'foundations' and are built upwards in suit and wrap around from King to ace as required until 13 cards are in each foundation.

The goal of this game is to complete all 4 foundations with a suit in each foundation.
mj36
T68i
Joined: Dec 05, 2002
Posts: 99
From: Scotland
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Posted: 2003-01-01 23:33
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im gonna email cos im pissed off.

i f u c k i n g want tetris!!



[ This Message was edited by: mj36 on 2003-01-01 22:35 ]
phalyk
T68 gold
Joined: Nov 19, 2003
Posts: 1
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Posted: 2003-11-19 01:09
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For the one who start to spend some time on path game. You know, the one with the numbers you have to link without crossing your path. Well, Actually, you can cross the path. The game is so badly made that it authorize you to link the number one by one, crossing path or not. Stupid Ericsoon programmers !!!

Sorry for the one who was reaching the end....
mkt
P900 no flip
Joined: Dec 11, 2002
Posts: > 500
From: Poland
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Posted: 2003-11-21 14:36
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No, it doesn't allow you to cross paths at mine (at least you won't finish the level if they are crossed).

BTW Does anybody know what is the goal in Pulldown? I managed to get rid of all the items on the board and nothing.... Highscore list is empty, it just always says game over.
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